Accelerations (Accels): A simple count of how many times you accelerated over 3m/s/s. Think of those short sharp explosive bursts to beat your opponent to the ball.
Average Heart Rate: This is the average heart rate score throughout your session, recorded in Beats per Min (BPM).
Calories: A count of calories burned during your session.
Decelerations (Decels): A simple count of how many times you decelerated over 3m/s/s. Think of quickly putting on the brakes to change direction.
Distance per min: This is the distance you covered, divided by the duration of your session. A high value here indicates a high work rate throughout your session.
Duration: Detailing the length of your session. You can edit this in the ‘Edit Session’ tab.
Dynamic Stress Load (DSL): This is the load that your body creates during your session. Gait, running style, weight and session type can all affect this score. When comparing DSL scores, only compare to yourself and base the data off similar session types and durations.
High Metabolic Load Distance (HMLD): We developed a metric just for all those hard yards you put in during a session! This is a combination of all your HSR distance, and your distance covered while accelerating and decelerating. Pro players can cover 2,200-2,800 meters of HMLD in a game depending on tactics and position played.
High Speed Running (HSR): This is the distance that you have covered over 5.5 m/s (19.8 Km/h). Measured in meters or yards, the HSR distance tracks all those lung bursting runs, overlaps on the wings or tracking back to help your teammates. Pro players can tally upwards of 1,100 meters during a game depending on tactics and position played.
Max Heart Rate: Pair a BLE or Magnetic heart rate monitor to capture heart rate data. Your max HR score indicates the highest value recorded during your session.
Max Speed: A single score of your maximum speed reached throughout the session. This can be measured in m/s, mph or kmph.
Number of Sprints: A count of how many sprints you achieved throughout your session. Your sprint threshold can be increased or decreased via the ‘Configure Apex’ option located in the main menu. You must hold this speed for 1 second to register a sprint. The location of your Sprints can be seen in the Mapping section.
Sprint Distance: This is the volume of distance that you covered while sprinting. Your Sprint Entry Speed will greatly affect this distance. Make sure you are accumulating Sprint Distance meters during your practice sessions to prepare you for intense efforts during games.
Step Balance: An excellent metric that can pick up on any imbalance in your running style. Ideally, we would like to see a 50:50 breakdown here. Large differences between right and left may be an indicator of a potential or historical injury.
Time in Red Zone: This indicates the time you spent at 85% or above of your Max HR value. Recorded in HH:MM:SS
Total Distance: A key measure of the volume of your session. Pro players typically cover between 7km – 11km during a game depending on their position. Make sure to edit your session start time / end time for the most accurate readings.